#ifndef __NewMath__LevelData__
#define __NewMath__LevelData__

#include "../Scenes/Level/LevelConfig.h"

struct Expression
{
	char* Question;
	int Answer;
};

struct LevelData
{
	int ID;
	std::vector<Expression> listExpression;
	int NumGhostStart;
	float Time;
	EModeType Type;

	LevelData()
	{
		NumGhostStart = 0;
		Time = 0.0f;
		Type = EModeType::ADJUST;
	}

	void initExpression()
	{

	}
};

#endif